Well, maybe suggested you shave off that silly moustache...
Critical paths
Every Saturday, Richard Cobbett digs into the world of story and writing in games - some old, some new.
So,
this is Dorian, and if you don't already know, he's one of the new
companions in Bioware's Dragon Age Inquisition - a mage, a Tevinter, a
man who knows how to rock a lion tamer's moustache, and the designated
Team Snarky Guy for the titular Inquisition. Of course, what he's most
known far right now is being Bioware's first 'fully gay' party
character. That's not my words, by the way, but his writer, David
Gaider. (Prior to this, party members have been either straight or
bisexual, though there have been exclusive opportunities for both
genders with supporting characters - notably Traynor and Cortez in Mass
Effect 3. There was also Juhani in Knights of the Old Republic, but
she's a complicated case due to both canon and cut-content.)
I
don't want to reduce the character down to just his sexuality, because
as you'd expect from both Gaider and Bioware, it's not particularly what
defines him - nationality, magic, friends, family all play a far larger
role in his conversations and snarking, as you'd expect for a world
where nobody particularly cares who you sleep with as long as it doesn't
create a terrible god-baby. Sometimes not even then.
Though it's still polite to work up to it. It's a cosmopolitan world, not an uncivilised one!It's
interesting to see the implementation though, and some of the details
that Gaider makes a point of adding - not least that he's introduced
with a young and admirable man, Felix, who he's clearly enamoured with
on multiple personal levels, but is genuinely surprised at the
suggestion that anything might have been going on between them - at both
the idea, and that he'd be impolite enough to abuse his former master's
hospitality so. At the same time though, his personal quest does go
more or less exactly where you'd expect - his father who once tried to
change him, and the attempted reconciliation between the two that
probably deserves a tinkling bit of music and an "It Gets Better"
type slogan appearing for good measure.This feels both
appropriate and unfortunate; appropriate because it's what's expected,
and unfortunate for exactly that reason. It's a tricky problem for any
writer, addressing the elephant in the room while still pointing out
that there's other stuff in that room, and one that often goes wrong -
the second X-Men film's infamously ham-fisted "Have you tried not being a mutant?" line springing to mind.
(It's
also somewhat notable given the evolution of Traynor's story in Mass
Effect 3, which the writer originally had following similar lines in
focusing on her sexuality, before being given a polite dope-slap by
colleagues and managers to not be so specific and reworking her story as a fish out of water tale that would ultimately lead to gaming's funniest joke about a toothbrush. Again, Citadel is fantastic.)
What
matters though isn't really the execution, but the willingness to try.
Bioware is a fascinating study into sexuality both for what they've
gotten right, and what they've gotten wrong over the years. Mass Effect 2
for instance dropped a major clanger when BioWare co-founder Dr Ray
Muzyka declaring Commander Shepard to be straight due to being 'a
defined character with certain approaches and worldviews'. This isn't in
itself an issue, and it's perfectly fine for any developer to give
their characters whatever sexuality they choose. It did however jar
severely with the multiple Asari relationships on offer for
a Shepherdess (and really, it'll take more than a codex entry for them
to not be outright blue-skinned space babes) and the bonus romance with
her PA, Kelly Chambers for an unattached Shepard at the end.
And let's not forget it had other reasons worth a good eye-roll too...With
each game though, Bioware has gone out of its way to Do Better, and
not always by heading down the obvious path. Dragon Age 2 for instance
infamously made all of its romanceable characters (the entire party save
for Varric and Aveline) bisexual so that any player would be able to
get with anyone they wanted. Dragon Age Inquisition and Mass Effect 3
reverses that approach, deciding that sexuality is an important part of
the characters and that it can be as jarring for everyone you meet to be
an option as to be politely refused. Some characters are still
bisexual. Most now have their preferences, with Dragon Age expanding on
gender to factor in species as well. Qunari especially seem limited in
who they can give the horn.This doesn't however mean
that Bioware is stepping back from the trickier issues. One of the new
secondary characters is a transgender man in a Qunari run mercenary
group, who hotly denies any suggestion of simply 'passing'. Like Dorian,
the implementation of the scene is a little on-the-nose, mostly by
having his boss make a point of adding that his people are cool with
that so that there can be an unspoken "Don't say you're less tolerant
than the Qunari?" It works though, largely because the
character in question gets plenty of screen time before that point to
reinforce that they've neither earned what they got because or despite
of this, but because they're tough. It's also interesting that this very
PC scene is immediately followed by the entire group, male
and female, cheerily singing a rowdy drinking song with lines like "No
man can beat the Chargers, cause we'll hit you where it hurts. Unless
you know a tavern with loose cards and looser skirts!" in a pretty clear
statement of "And now, relax..." It's a game, not a sociology passion play.
"Yeah, we put aside our dumb, outdated prejudices. To focus on the bloody gingers."The
fact that Bioware's push for inclusiveness and increasingly not
defining characters by their sexuality first makes for better and more
well-rounded games though isn't the real reason we should be glad that
they do it. The big advantage is that in doing it, it demonstrates to
the rest of the world that it can be done. Lest we forget, in the last
few years Bioware has been taken to task by Fox News for simply showing a
few seconds of alien buttocks on screen, been inundated with letters about LGBT content in its games, and even had to fight its own fans
over expectations and entitlement. This is not a small amount of
pressure, and the path of least resistance is to crack, especially in
the US where fears over sex trump those of violence any day of the week.
Instead, Bioware repeatedly doubles down on diversity, which is all the
more notable when put next to its capitulation over the Mass Effect 3
ending. That was simply a matter of spaceships and explosions. Whatever.
This however is something very close to its creative heart, and is
treated as such.Dragon Age 1. The only question was which was funnier - the music or the underwear.The
result of this is that smaller, more vulnerable companies get to see
directly that even if someone does make a flap, it doesn't actually mean
a damn thing, as well as being able to point to an increasing range of
high profile examples of different character types, sexualities and
storylines. By and large, things are only controversial once, provided
they're wide enough spread to draw attention. Being big enough to have
the spotlight and willing to take that hit for the industry as a whole,
even if it is primarily because they think it's worth taking for their
own games, makes Bioware a very important company. It's not that if they
do it, everyone else has to do it, as some people fear. It's that if
they do it, other people who want to do it can, or at least, have the tools to make a powerful argument in its favour to the powers that be.It's
for everyone's good. Really. The more taboos are broken, the more
uncharted ground explored, the more exciting the possibilities we get to
see. And before anyone starts throwing around letters like SJW, there's
a side for you too. Where for instance was Fox News when, say, The
Witcher 2 was doing graphic sex scenes like this one?
Nowhere, that's where, because that battle was done, over, and deemed
boring right from the second that the world did not in fact end. May
Bioware sign itself up for many more such fights in the future, because
they're in all our interests. In success, hurrah, fantastic. In
stumbling, they show how much further we still have to go, and how even
the best of intentions doesn't always pay off as you might think. Either
way though, I'm grateful they keep trying, and setting an example worth
following.
That said, if they ever do a Towers of Hanoi puzzle again, I'm nuking 'em from space.
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