Installation: 1. Install ScriptHookVDotNet. 2. Copy all the files in the directory of GTA V.
Features -Fly high (max 1200 height above ground, can be changed in .ini file) -Fly fast (max 400 speed, can be changed in .ini file) -Crash collisions -Water collisions -Driver hijack -Use Jetpack in bicycle, bikes and "seasharks" -Shoot while flying with Jetpack
Hotkeys
Ctrl+N - Show mods menu J - Toggle Jetpack equip/unequip Hold space - Toggle engine on/off (In bikes is the horn button, commonly E) Shift (Sprint) - Go Up Control (Duck) - Go Down Move controls (WASD) - Move forward/backward/left/right (Tap W to increase speed, hold to keep) Mouse - Control direction
"GTA 5" missions revealed in leaked audio. Rockstar
Over the past week we have seen multiple rumors about a new DLC
release for the popular "Grand Theft Auto V," and while this is usually
common for a game like this these new reports may have some validity.
The first bit of info comes from leaked audio that shows off two new missions for the heists in "GTA Online."
The leak of Heist audio has reportedly revealed two new Heists: Drug Flip and FLEECA Money Back Guarantee. YouTuber TurtleeyTY leaked the
details. Below is a write-up provided by the user and we will also
present it along with the video that contains the leaked audio: Heist 1: Drug Flip Prep mission 1 involves stealing drug shipment trucks from South
LS and carrying them via cargobob to El Gordo. Prep mission 2 involves
stealing one of 3 riot vans and using it for something later. Prep
mission 3 involves ambushing a Merryweather convoy to steal a truck.
Finale involves raiding a chicken processing plant, secretly a narcotics
distribution center, stealing their shipment, loading it in your truck,
and flipping the drugs on the global market. The missiongiver seems to be blackmailing the players by allowing
them to continue their 'business'. However, the heist is sabotaged and
the truck's location is exposed. You must take the shipment out of South
LS and carry it out of the city via cargobob - you have a Silent or
Obvious option, as in Singleplayer. Heist 2: FLEECA Money-Back Guarantee Prep mission 1 involves stealing Seasharks from Del Perro Pier, and stashing them in the LS River storm drains. Prep mission 2 involves planting explosives on a few power
substations - security guards show up, and must be taken out with
stealth. The explosives are fragile, and damaging them may fail the
mission. Prep mission 3 involves tracking down a scientist, Melvin
Andrews, who's hidden his location with radar decoys. You must find his
real location, kill him, and take his passcode before time runs out. Prep mission 4 involves one player taking the role of Casanova,
to seduce a bank manager - Joseph Whites - at a nightclub. The player
must flirt with him, go back to his place, and 'distract' him - possibly
in a Hot Coffee minigame - long enough for your teammates to make a
copy of his vault pass and sneak back out. Finale involves blowing the
substations to cause a citywide blackout, in order to dash between 4-5
FLEECA banks, robbing them all before the 10-minute timer runs out and
the power comes back on. The players must use bikes after the 4th bank, lure the cops into
the LS river, then use the Seasharks to escape. For each bank, two
players handle hostages, and two players handle the vault. On the third
bank, the cops catch on and wait for you. On the final bank, all four
players must go inside the vault to steal the money - but the job goes
bad. They're locked out of the vault, and must forfeit the final pay.
However, they're surrounded by cops outside, and the escape bikes are
confiscated. The players must fight their way through cops to a parking
garage, where they take another vehicle and continue to the Seasharks,
with very little time left on the 10-minute clock. Once on the
Seasharks, the players must split up to lose the heat. They escape just
in time.
Meanwhile fans have been wondering when Rockstar will roll out Ill-Gotten Gains Part 2 and if we go by what the studio told said then we'll see it later this summer. As IBTimes reports the last official day of summer in the U.S.. is Sept. 23 so we will get the new DLC between now and then. Sites like iDigitalTimes
are sure fans will have either the Independence Day DLC or Ill-Gotten
Gains Part 2 on July 2. With no mention of a Independence Day DLC from
Rockstar and seeing how all talk has been about Ill-Gotten Gains we're
going to put our money on that DLC hitting first.
In the past Rockstar has released DLC's on Tuesdays and if that's the
case we'll get either DLC mentioned above June 30. However, the studio
once released content on a Thursday and if they chose to do it again
then that'll fall on July 2. Whatever the case may be we are certain
gamers will see some DLC content for "GTA Online."
Short description This mod lets you lock and unlock vehicles from the inside as well as from the outside of the vehicle. Default keys are L and U. Controller can be activated in the config file with the buttons you want. The vehicle closest to you within a range will be affected or if you choose your last vehicle. Features are turned on/off in the included config file.
Latest Updates
1.6 -- Neon light costomization and option for neon light on all cars, Options for activation of automatic smooth random color changer (more about this in the config file!). Unlocked empty vehicles wont make you wanted option. Light fixes.
1.7 -- Support for Xinput controller (e.g. Xbox 360 pad). Needs to be activated in the config file in order to use.
1.7.1 -- Better calibrated animations. Lock/unlocking no longer freezes the steering for a second while driving a vehicle. Licens plate text customization in the configuration file.
Installation You need the lastest version of the tool Script Hook V (http://www.gtainside.com/en/gta5/tools/72013-gta-v-pc-native-trainer-scripthook-asi-loader) by Alexander Blade in order for this mod to work.
Put VehicleRemoteCentralLocking v1.X.asi and vehicleRemoteCentralLockingConfig.ini into your GTA5 folder where your GTA5.exe is located. Remove it again to remove the mods feature. Note that the mod is disabled when going online into multiplayer.
Updating Make sure to replace both files when downloading a new version.
Features/ options in config file (turn on/off) * Lock/unlock cars and bikes, from the inside as well as from the outside of the vehicle. * Alarm, engine on at startup, interior light (on/off and 2 other modes). * Notification lights etc from the car when locking/unlocking. * Player animation (can be turned off in the config file). * Change lock/unlock keys used in config file. Default is L and U. * More customization in the config file for many of the features. You can change values during gameplay. Features will be updated directly upon saving the file and then locking/unlocking in game. * Automatic lights, modes with different effects. * Only last vehicle or only closest one to be used. * Unbreakable locks/ can't get dragged out (not in the same way as my other mod). * Options in config file for car lock notification sound with the horn. Set to on as default. * Options for opening 1-all doors at lock/unlock, while only outside or also inside if you want. * Roof on convertibles close/open when locking/unlocking, while outside of the car. Hold H while inside for the same effect (not part of the mod). * Neon light costomization and option for neon light on all cars, * Options for activation of automatic smooth random color changer (more about this in the config file!), * Unlocked empty vehicles wont make you wanted, option. * Support for Xinput controller (e.g. Xbox 360 pad). Needs to be activated in the configuration file that comes with the mod in order to use. * Licens plate text customization in the configuration file.
Not yet implemented/ todo list * Add the lock/unlock feature to more vehicle types.
Changelog -1.1 -- Fixed issue with the headlights and added a light multiplier in the config file. -1.2 -- Added options for light customization in the config file. -- Made the config file editable during gameplay. Values are set/updated directly in game. -1.3 -- Option for automatic lights in config file. Option for use of players last vehicle instead of the closest. Option for no nearby locked car can get broken into/can't get dragged out. Increased performance. Check out the ini file for more options and info! -1.4 -- 4 modes interior lights feature in config file. Light fixes. -1.5 -- Lock/unlock notification sound with the horn. Opening 1-all doors at lock/unlock. Roof on convertibles close/open when locking/unlocking. -1.6 -- Neon light costomization and option for neon light on all cars, Options for activation of automatic smooth random color changer (more about this in the config file!). Unlocked empty vehicles wont make you wanted option. Light fixes. -1.7 -- Support for Xinput controller (e.g. Xbox 360 pad). Only tested with a Logitech G27 racing wheel together with the emulator (http://www.x360ce.com). Needs to be activated in the config file in order to use. -1.7.1 -- Better calibrated animations. Lock/unlocking no longer freezes the steering for a second while driving a vehicle. Licens plate text customization in the configuration file.
with this mod you can go to prison
and bail to go out
to go to prison just let the police arrest you
and to bail and go out just go to the White blip.
changelog:
v0.1
-initial release
v0.1a
-when you been arrested as Trevor or frinklin you bailing out as Trevor or frinklin.
-whan your wantedlevel is bigger then 1 you can use F12 to go to prison
Installation :
1) Install ScripthookV And ScripthookV.Net last version.
2)Extract the downloaded archive.
3)Copy the prison.dll file from the downloaded archive and paste it into the scripts folder in the main GTA 5 folder.
todo:
1) add drug system so you can bay or sell drugs
2) add a solitary system when you attack someone
3) add an escape .
4) add a roit enabled.
5) you can tell me your Idea.
note:
this mod is in beta version so be frindly.
if u want to download this mod,here's the link: click here
My sincere apologies, I forgot to mention that the first time it is necessary to go to the Mount Chilliad to catch the UFO after it appears where you are when you start the game. That will not happen again.
Installation:
Place the extracted files in the game folder. (ScriptHookVDotNet.asi and Folder "scripts")
Version 1.0.1:
-Update to new version ScriptHookV and ScriptHookVDotNet
Controls:
F11 - Show/Hide Control Menu U - Call UFO (if you already picked up the UFO once) [Can be changed] W,A,S,D - Move Shift - Move Up CTRL - Move Down Space - Fire Mouse - Control Camera Q - Change Speed F - Abduction Mode X - Change Camera E - Enter/Exit of UFO if you want to try out the mod, here is the link click here
Fuel Script V 0.8 by Sakis25 The first fuel mod for GTA V!
Features:
Fuel bar above the minimap
Engine stops if you run out of fuel
To refill fuel stop the car near a petrol station and sound the horn
You can also refill your car using the jerry can (hold L near vehicle)
Car fuel is stored for the last 10 vehicles
When you run low on gas the fuel bar turns red
Blips with petrol station locations on map
Map with petrol station locations included in archive
What's New in 0.8:
- New fuel bar design and colors
- Fuel consumption is now working only if you are in driver's seat
- If you run out of fuel a text is displayed above the fuel bar
- Bug fixes