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Showing posts with label shooting. Show all posts
Showing posts with label shooting. Show all posts

GTA 5 Online – How To Unlock The Secret Railgun Weapon

How to unlock the secret railgun weapon in GTA 5 Online. A secret new weapon from the PS4 version of Grand Theft Auto V. The railgun is very easy and simple to unlock.
All you want to do is download this job by CarlosCoDHD. Make sure you set it to the PS4 first otherwise this mission wil not work. Now you can add the job to your game and load it up.
Check out the video tutorial by Nought below:





Once you are in the mission lobby set the lock weapons to owned plus pickups. Now kill one of the enemies that has a railgun and pick it up. Once you have the railgun, pick up a suitcase and capture it so the game ends or just leave the session. Once the game is over you can select Freemode in which you can use the railgun!
This is the most overpowered weapon in GTA 5 Online. You can repeat this job to get the max railgun ammo capacity of 20. If you need any help you can leave us a comment below!

Just Cause 3




Explore the world's biggest action game once again in this third game of the Just Cause franchise.






This is Just Cause 3.
Posted by Just Cause on Tuesday, 16 June 2015

Call of Duty: Black Ops 3 – reimagining the biggest shooter in the world



“I read the other day about these bio-hackers who are injecting their eyeballs with some bioluminescent fluid that gives them night vision – it’s crazy.”
Dan Bunting, lead multiplayer designer at Treyarch, is talking about the news stories that have influenced Black Ops 3 during the game’s three-year development cycle. Set 50 years in the future, with a new Cold War as its backdrop, the latest CoD battlefield is a very different place. Widescale Drone warfare has been neutralised through the development of powerful air defence systems, so the emphasis is back on ground infantry once again.
But the soldiers themselves have changed. The invention of direct neural interfacing between the human brain and computer technology has led to a new era of bio-augmentation and cybernetic enhancement. In Black Ops 3, the player is part of an experimental unit fitted with bionic limbs and a wealth of other future-tech improvements that blend mind and machine. According to Treyarch a lot of this is closer to science than fiction.
“You make an estimate of where you think technology will be in the 2060s, then a few months later you hear that the foundations of that technology are happening today,” says camp






During a press visit to the Treyarch studio in Santa Monica, the team shows off a demo of one Black Ops 3 campaign mission, which takes place at Cairo’s Ramses station. It’s pretty recognisable Call of Duty fare, a chaotic maelstrom of swarming ground troops, explosive air support and yelling NPCs. However, the high-tech stuff soon arrives. A dropship deposits a self-building “mobile wall” into the street to cordon off the area. Later, the player’s squad is attacked by a duo of giant robotic balls covered in spikes that zoom in and splatter their way through the forces (these devastating gadgets – weirdly reminiscent of the alien weaponry in the Battleships movie – are called Robotic Anti-Personnel Sentry Droids, and are available as a scorestreak in the multiplayer). Then, a cloud of mini-drones immolate a soldier. The scene ends with one allied operative using a tablet to select a whole area of the battlefield before seemingly causing it to blow apart through cybernetically-enhanced telekinesis.
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In gameplay terms, the most obvious impact of this technological leap into bio-augmentation is the new movement system. Player soldiers wear upgradeable cyber-suits that allow them to double jump onto rooftops, run along walls and powerslide along the floor, chaining moves together to traverse the environment in a smooth, streamlined dance. Objects can be mantled without loss of speed or firing potential and soldiers can sprint forever: “There is no marathon perk, there is no lightweight perk, it just works that way,” says studio design director David Vonderhaar. “This is really important. It’s the glue that holds everything else together. You can continue to stay guns-up. The aim is to wind the combat loop as tight as possible.”
Of course, comparisons with both Call of Duty: Advanced Warfare and rival sci-fi shooter Titanfall are inevitable. The latter made a big deal of its enhanced boost jumps and vertical sprinting, and given the fact that developer Respawn Entertainment emerged from Call of Duty creator Infinity Ward in the most controversial of circumstances, criticisms and conspiracy theories are going to cloud this aspect of the game.
And they won’t finish there. The new “specialists” feature in Black Ops 3 allows players to take part in multiplayer bouts as one of nine elite spec-ops warriors, each with their own powerful special weapons and abilities. These are only available when an onscreen meter powers up, and they are intended as a mid-point between regular combat and the scorestreaks that tend only to be accessible to more skilled players. It all sounds extremely similar to the Titan system in Respawn’s game, where a timer counts down to the point at which players get to call in their giant mech.
Naturally, Treyarch doesn’t broach this directly – but it does address questions about how familiar the system seems. “It’s not to be confused with the [Advanced Warfare] exo jump; mechanically, it works extremely differently,” says Vonderhaar. “Ours has nothing to do with verticality – our maps have a height limit of two storeys and staying in the combat frame [i.e. being able to always see the opponent] are keys to our design strategy. But we did want to remove the obstacles that slow the player down. Ladders in [multiplayer] suck. They’re not fun to get on and climb up.”
Then studio head Mark Lamia chimes in with a comment seemingly laser targeted at any Titanfall references. “To be fair, we did make Spider-Man,” he says, referring to the company’s acclaimed, parkour-influenced super hero tie-in from 2002. “We had some amazing movement systems in that game. We showed Black Ops 3 to the Tony Hawk’s Pro Skater developers and said ‘you guys should get this’. And they did.”
At the demo event, we get to play three new multiplayer maps. Combine is set in a labyrinthine farming research facility in the Egyptian Sahara, with an open courtyard providing a frenetic kill zone in the centre. Stronghold is a Swiss chateau which mixes tight interiors with open areas that offer long sight lines. Hunted is the biggest map in the game, a picturesque mansion complete with a waterfall, pool and underwater tunnel.
It’s the latter that proves most interesting. Treyarch has apparently been trying to add swimming to its CoD games for years, but has finally mastered the feature. Now you can dive into the water, move about freely in the aquatic environment, and even use your gun. A pre-demo video shows players shooting out of the water at passersby moving along the water’s edge.
Elsewhere, the movement system does handle very differently to Advanced Warfare. The controls are more subtle, so that it feels less like a turbo boost into the air, and more like a controlled ascent. Wall runs are easy to set up via an angled sprint toward a vertical surface and a deft tap on the jump button. When connected with a wall, you can then leap on to another surface, and even jump out, pull back on the analogue stick and reverse the movement, so you’re suddenly going backwards. It’s a great evasive move, and it suggests that head-to-head encounters are going to be less about who has the fastest trigger finger.
Jump out again, then press the “crouch” button and you hit the ground in a power slide, which can be directed around corners. It’s complex yet accessible and within minutes players are chaining moves together, turning the environment into a pro-skater playground. We’re having a lot of fun.
But we’re also aware that this is not unique and it’s not, in itself, innovative: rocket jumps and special ability pick-ups have been part of first-person shooter design since the beginning. Before CoD, before Titanfall, id Software littered its levels with limited availability weapons and armour; Crysis brought us cyber suits and timed abilities. This has always been a genre that has supported the evolution and sub-division of feature-sets. But Treyarch is going to have to be on the defensive. And it will need to reassure gamers who prefer the traditional CoD experience that its flights of spatial fancy won’t be too disruptive. “We don’t force anything on players,” says Bunting. “If they don’t want to use thrust jump or wall-running they don’t have to. Most encounters will still be boots-on-the floor.”

Really though, perhaps the biggest change to Call of Duty is happening away from multiplayer, and away from movement controls. It is the campaign mission design. Not only will this mode be playable in co-op with up to three friends, but Treyarch says that the game will abandon the corridor approach and provide much larger, more explorable environments. “We’re allowing you to go off the rails,” says Blundell. “You will really be able to explore the space, to decide how you engage the area and to move through it.”
Apparently, the areas are so open that players simply won’t be able to see everything in one playthrough – if they choose an approach, there will be sections they won’t see. Also, in classic RPG style, players will be able to upgrade their characters with a range of special abilities as they gain XP. These aren’t the static pre-set soldiers of traditional CoD, these are personalised avatars who progress. According to Treyarch there are around 40 “cyber core” abilities, like drone hacking for example, that players earn as they go and can use when they like. And as players gain new abilities they get to show these off in the dedicated safe house area visited between missions, where soldiers are customised and where participants can personalise their bunks with medals and achievement markers.
Blundell says this concept of freeform character customisation has forced changes to the narrative structure. Black Ops 2 brought in branching story elements with several different endings. Black Ops 3 gains longevity in a different way. “Due to the type of game it is, and the type of story we wanted to tell, rather than having a branching storyline, we’ve gone for a design that’s more like peeling back layers of an onion – that’s the most tactical way I can describe it,” explains Blundell. “This is definitely a story that needs multiple replays; there are different perspectives, things that you learn as you play, so you may want to go back later to re-experience certain moments in a fresh way.”
Treyarch also reckons that this move to open environments and customisable player-characters has demanded major changes to the artificial intelligence system too. “As the spaces get bigger, the AI needs to be able to make intelligent decisions in that space,” says Blundell. “So we’ve created a new animation system and a goal-orientated AI that supports over 20 different types of archetypes – bipedal robots, humans, rolling balls of death – they decide how they engage you and how they move through space. For the first time they also communicate together and move into formations based on where you are and your abilities.”
Once again, it’s nothing new for the genre, but it’s certainly new for Call of Duty. True, this is still a game about shooting people in the face, and the setup remains a macho fantasy of specialist warriors going in and clearing up when science and military-industrial complexes drop the fucking ball, dude. But the Black Ops series has always toyed with the fundaments of the series, and this is an interesting step toward something slightly more complicated. The role-playing elements, the reactive AI and the slick traversal systems represent a climb out of CoD’s self-imposed ghetto of immediate, gutsy action and twitch-core simplicity.
So while non-believers will wince and hurl accusations, long-term fans will be intrigued. Call of Duty, always the totem of unapologetic blast-em-up action, is also sometimes a subversive presence – witness the legendary nuclear death scene in Modern Warfare or the stomach-churning No Russian mission in Modern Warfare 2. Treyarch is promising a gritty messed-up story with Black Ops 3, and it says it has big plans for the Zombie mode (which is set to have its own dedicated XP progression system) but it’s the systemic changes that could prove most interesting and disruptive to this vast money-making edifice.
“In game development, if you feel totally comfortable you’re not doing it right,” says Bunting. “This is our first time on the new console technology, we’ve had a three-year cycle, so we took bigger risks from the outset. We wanted to go for something new and fresh.”
I guess we’re about to find out what new and fresh looks like when there’s a billion dollars riding on the result.




@http://www.theguardian.com/technology/2015/apr/28/call-of-duty-black-ops-3-biggest-shooter-in-world

GTA V : Cameos -IGN


GTA 5 features Cameos by characters from other GTA games.
In the mission Hood Safari the original gangsterx from San Andreas make an appearance. While heading south towards the drug pick up you’ll spot three gang members clad in green head right- instead of left. Follow them and see CJ, Sweet and Ryder from GTA: San Andreas.


Sonny Bottino from GTA IV is referenced again. Even though you never see him, he was Don Jon Gravelli's right hand man. During the random event mission "Burial", You have to save his daughter with any one of the 3 characters up in Blaine County, and drive her back to her dads house in Vinewood. While driving, she will tell you about her Father's life and how "He pretty much ran east coast in the 80's and 90's until he got pinned for murder in Vice City and had to go into hiding in SA." 
Brucie Kibbutz returns on Bleeter, GTA’s equivalent to Twitter. Also during a news announcement on the radio Brucie Kibbitz is mentioned to have gotten into the testosterone replacement market. He sells testosterone from bull sharks.
Niko Bellic is mentioned during the first heist, described as an “Eastern-European” that was making a name for himself back in Liberty City and got out of the business. His LifeInvader profile can be seen on a laptop in Michael's dining room.
Johnny Klebitz from GTA IV. Johnny appears with his girlfriend Ashley in a memorable scene when you first take control of Trevor.


The United Liberty Paper Contact from GTA IV makes a very brief appearance near the end of the mission Monkey Business. Also making another appearance in the mission The Wrap Up, during this mission he can be killed by the player.
Michelle/Karen from GTA IV appears in a cutscene during Three's Company threatening Mr. K with a flashlight


Patrick "Packie" McReary from GTA IV appears in a dynamic event. Franklin can help him during a heist, and he’ll be part of your crew for the rest of the game. Below is a video of how to obtain "Packie."


El Burro Heights is named after one of the characters you perform jobs for in GTA III.
DJ Lazlow, who's previously appeared on the radio in GTA III, GTA:VC, and GTA:SA, makes his first on-screen appearance at the "Fame or Shame" auditions as the host of the show, during the mission of the same name.
Marnie, a drug addict from GTA IV, appears in the Epsilon questline.
Fernando Martinez, a radio personallity who has appeared in GTAIII, GTA:VC, GTA:SA, GTA:VCS, and Episodes of Liberty City makes another return to the radio.
John Marston from Red Dead Redemption makes an appearance as an optional father in the character creation of GTA Online. (When creating ones character online, during the heritage section, the player has the option to select ones parents. When selecting the player's father you can access the option of "Special Father" by hitting 'Y' (Xbox 360) or 'Triangle' (PS3) this will select John Marston as the player's father.) Some gamers have reported that Claude, the protagonist from GTA III, was occasionally available this way before patches were released.
In Trevor's trailor in Sandy Shores, there is a small Western styled hat, possibly an allusion to Red Dead Redemption's John Marston; it should be noted, however, that this hat is camoflauge colored, which John's was not.
In Lester's house, there is a book in one of the shelfs that has a picture of CJ in the cover.

last of us : left behind standalone - launch trailer

Naughty Dog’s post-apocalyptic action-adventure survival horror, The Last of Us‘ downloadable single-player expansion pack, Left Behind is now available as a standalone download.
“The standalone release of Left Behind is the perfect entry into this world of survival, loyalty, and love if you haven’t experienced it yet.”
Left Behind also includes two hour trail of Factions Multiplayer mode, it features a “built-in upgrade paths through the in-game store to both the full Factions experience and/or the full game for The Last of Us.”
Here are the details:
  • PS4:
    Full Factions multiplayer: $9.99/€9.99/£7.99.
    Full digital single-player game with Treacherous Territories Map Pack (if you already own the full Factions multiplayer): $29.99/€24.99/£19.99.
    Full digital single-player game, Factions multiplayer mode, and the Treacherous Territories Map Pack bundle: $39.99/€34.99/£28.99.
  • PS3:
    Full Factions multiplayer: $9.99/€9.99/£7.99.
    Full digital single-player game with Treacherous Territories Map Pack (if you already own the full Factions multiplayer): $19.99/€14.99/£11.99.
    Full digital single-player game, Factions multiplayer mode, and the Treacherous Territories Map Pack bundle: $29.99/€24.99/£19.99
The Last of Us: Left Behind Plot:
“In the aftermath of a fight that leaves Joel (Troy Baker) severely injured, Ellie (Ashley Johnson) searches in an abandoned mall for supplies to heal him. She discovers a medical kit inside a ruined military helicopter.
While making her way back to Joel, Ellie is impeded by the Infected and members of a human group; she fights them, and eventually meets with an unconscious Joel. There, she treats his open wound, and takes Joel away from the mall to find a hideout for the coming Winter.
Weeks earlier, Ellie’s friend Riley (Yaani King) surprises Ellie at their boarding school, returning unannounced after many weeks. After revealing that she has become a member of the Fireflies—a revolutionary militia group—Riley takes Ellie to a nearby abandoned shopping mall, discovering that the electricity is functioning.
As the two girls play around in the mall, Ellie frequently seeks the reason behind Riley bringing her there. Though initially hesitant to answer, Riley reveals that she has been assigned to another group of Fireflies in a different city, and wished to see Ellie again despite being forbidden to.
When Ellie pleads for Riley to stay, the latter abandons her Firefly pendant. In response, Ellie impulsively kisses her. Drawn by the noise of their activities, the Infected pursue Ellie and Riley; the two attempt to escape, but are bitten. They consider suicide, but choose to embrace their final hours together.”

top 7 badass gaming characters

Battlefield hardline

With EA’s flagship shooter franchise ditching its Modern Warfare gimmick, at least temporarily, it’s time to look into our crystal balls and try to guess where the series can go next. There’s no strong evidence that EA will go any of these routes, except that Hardline exists and that the series was not always so staid in its ways.

Battlefield set in the future

Time: The 2040s
Place: Dystopian East Coast USA I hope
Right now, I’m just echoing the thoughts of everybody that wants a sequel to Battlefield: 2142, and what better time to get one than now? We have Battlefield trying out new things, Call of Duty pushing its timeline further and further into the future, Titanfall breathing new mech-scented life into the shooter genre, and the new-gen consoles allowing us to see more of that destructive “Levolution” that EA keeps talking about. In a freak accident, it seems that the stars have aligned perfectly to justify Battlefield: 2143.
Back in 2006, it was a novel concept. While some dismissed it as a Battlefield 2 reskin, which was apt, given that the WWII shooter was still riding high, if a little weary before Call of Duty 4 turned the genre on its head. In either case, the familiar Conquest mode attracted the crowd, but it was the surprisingly modern Titan mode that kept them coming back.
Capturing anti-Titan missile silos and launching a suicidal do-or-die assault on the reactor core once the shields of the flying fortress were down is something that sounds like it should be on new-gen. And if the 2017 iteration of Battlefield is the long awaited 2143, it soon will be.

Battlefield set in Vietnam

Time: The 1960s
Place: Vietnam
As far as wars are concerned, few ring as many bells in American culture as Vietnam, given how every tough guy actor has at some point played a violent Vietnam Vet. Facing an enemy that has every reason to fight dirty can put any guy through the wringer.
This location has remained woefully underrepresented in mainstream video games apart from the odd Bad Company DLC. A game set here could have a stunning single-player campaign, as well as multiplayer that is both sneaky lone man guerrilla tactics and all out fire fight with tanks and aeroplanes. Next-gen visuals of forests such as those shown in The Last of Us Remastered and Far Cry 4 could make the game really visually appealing.
Carrying on from the Bad Company theme, this kind of setting plays to a four-player horde mode or campaign similar to Call of Duty: Black Ops 3. Playing with your buddies while fighting off the Viet Cong is an ensamble action movie ready to be made.

Battlefield set in WWII

Time: 1942
Place: Western front
It may be time to bite the bullet and go back to the roots of the military shooter genre, first put forward by Battlefield’s former stablemate Medal of Honor. The genre practically dominated the shooter scene in the sixth-generation of consoles, and it may be time to take new-gen consoles old school.
The plot can’t change much unless it’s Wolfenstein, but there’s plenty of room for character stories about heroes and sacrifice. The gameplay can hark back to the original 1942 Battlefield with a few twists to take advantage of the new-gen horsepower such as bigger matches and improved physics as well as the required graphical enhancement.
Overall, the temptation to return to the familiar setting is something that DICE has had to fight for a long time to keep up with Call of Duty, but maybe now is the time to do something radical. Going back to a simple good versus evil story while filling it with memorable characters could just be the thing the series needs.

Battlefield in Space

Time: A long long time ago
Place: A galaxy far far away
Placing a Battlefield game on an alien planet allows the developers to let their imaginations run wild; ice planets, walking tanks, hover bikes, and the such. Having the soldiers wear white armour would help them blend in and give them a truly unique look.
They could even tie in to an established sci-fi franchise such as Star War-OH WAIT!

Grand Theft Auto V : PC Mods - IGN



GTA 5 PC Mods are already appearing for Grand Theft Auto's latest release. Modders are already taking advantage of the opportunity to get their hands on the vast open world of San Andreas.
SEE ALSO:
PC Cheats
Note that the use of some mods may include certain security, stability, and community-use risks. Avoid using Mods in GTA Online.
Play As an Animal Spawn Heist Vehicles
Endless Money Underwater Cars
North Yankton Improved Color
Field of View Hydraulics
License Plate

Script Hook V + Native Trainer



This mod is similar to the LinGon Trainer in that it allows players to modify their single-player experience by toggling on cheats, generating cash and spawning vehicles. It also allows players to alter their character model so they can play as a whale, a cow or one of the many other nonhuman denizens of San Andreas.

Mayhem


This mod, which was released by an "Unknown Modder", requires Script Hook V to work. It allows the player to unleash absolute mayhem on Los Santos / San Andreas, with cars randomly careening out of control in addition to granting the ability to fire other cars as missiles from their vehicle. Additionally, it gives gamers the option to create vortexes around them that will either destory any nearby vehicle, drag cars towards them or push them away with extreme force.

Spawn Heist Vehicles in Single Player

Want to grab an online Heist vehicle outside of GTA Online? Then try Heist Vehicles Spawn Naturally in Single Player by PlasticTangerine!

LinGon GTA 5 Trainer


The LinGon trainer is a cheat mod for GTA 5 which allows players to skip weapon reloads, generate money at will, and impose several other game altering effects.
The Mod is fairly easy to set up. After booting into GTA 5's offline mode, simply launch the Mod as an Administrator and press INSERT to activate the cheats, then enter a corresponding cheat to utilize it.
We don't recommend trying to use this in GTA Online.

Underwater Cars


 Sticky cars that cling to ocean bottoms and sheer hillsides. Explore the ocean blue from the comfort of your favorite sedan.

Teleport to North Yankton

A new revision of Native Trainer allows some tweaked clipping and teleportation, including the ability to visit snowy North Yankton.

K-putt SweetFX Config

Configurations for K-putt's SweetFX optimized for GTA 5. Place files in GTA 5 root, and use Scroll Lock to activate. Adds new contrast and color.

FOV Mod

This Mod by DrDaxxy allows users to set their first person field of view outside the limits normally imposed by GTA 5

Hydraulics

This mod adds hydraulics to all GTA 5 vehicles. The hydraulic controls allow you to leap into the air with any vehicle, crashing down on top of enemies and crushing them beneath you.

License Plate

Edit your license plate on the fly! Change your plate with a few keystrokes.

METAL GEAR SOLID 5: PHANTOM PAIN COLLECTOR'S EDITION PRE-ORDER AVAILABLE IN INDIA

Indian games distributor Express Interactive has announced that the Collector’s Edition for the upcoming stealth-action game Metal Gear Solid 5: The Phantom Pain is now up for pre-order. The Collector’s Edition is priced at Rs. 6,999, and only the PlayStation 4 and Xbox One versions are making their way to India. Pre-order through Games The Shop's official website at http://www.gamestheshop.com/Metal-Gear-Solid-V-The-Phantom-Pain-Collector-s-Edition-for-PS4/333#33.
Here’s a quick rundown of what you can expect in the collector’s edition:
  • Metal Gear Solid V: The Phantom Pain
  • Half-scale replica of Snake’s bionic arm
  • Exclusive Collector’s Edition packaging
  • Steelbook
  • Behind the Scenes Blu-Ray documentary and trailers
  • A map
  • Weapon’s pack including 4 guns and 4 personal ballistic shields
  • Cardboard box pack including 3 boxes
  • Snake costume pack including 4 camouflage fatigue outfits
  • Venom Snake emblem for customisation
  • Metal Gear Online items: Metal Gear Rex Helmet, AM MRS-4gold, WU S.Pistol Gold
  • Metal Gear Online XP boost
Metal Gear Solid V: The Phantom Pain is set to hit Indian stores on 1st September, and will be available for the PlayStation 4, PlayStation 3, Xbox One and Xbox 360 through retail. The game will also be making its way to PC.

GTA 5 Weapons

There's only one way to show force in the GTA realm: weapons. And the more powerful your weapon the better. So what kind of weapons will we get our hands on in Grand Theft Auto 5? Let's take a look... iGTA5

 

Melee

Fists
Fist

Knife
Knife

Nightstick
Nightstick

Hammer
Hammer - SE/CE

Bats
Baseball Bat

Crowbar
Crowbar

Golf Clubs
Golf Club
Broken Bottle
Broken Bottle - Beach Bum Update
Antique Cavalry Dagger
Antique Cavalry Dagger - I'm Not a Hipster Update
Hatchet
Hatchet - PC/PS4/Xb1 returning players

Hand Guns

Pistol
Pistol (Taurus PT92)
Attachments: Extended Clip, Flashlight, Suppressor

Knife
Combat Pistol (HK P2000)
Attachments: Extended Clip, Flashlight, Suppressor

AP Pistol
AP Pistol (HK Mark 23 or USP, OTs-33 Pernach)
Attachments: Extended Clip, Flashlight, Suppressor

Pistol .50
Pistol .50 (Desert Eagle) - SE/CE
Attachments: Extended Clip, Flashlight, Suppressor

SNS Pistol
SNS Pistol (AMT Backup) - Beach Bum Update
Attachments: Extended Clip

Stun Gun
Stun Gun (Taser)
Attachments: None

Heavy Pistol
Heavy Pistol (FN FNP, Colt 1911) - Business Update
Attachments: Extended Clip, Flashlight, Suppressor
Vintage Pistol
Vintage Pistol (FN 1922) - I'm Not a Hipster Update
Attachments: Extended Clip, Suppressor
Flare Gun
Flare Gun (Orion) - GTAO Heists (GTAO only)
Attachments: None

Shotguns

Sawed-Off Shotgun
Sawed-Off Shotgun (Ithaca 37 "Stakeout")
Attachments: None

Pump Shotgun
Pump Shotgun (M590A1)
Attachments: Flashlight, Supressor

Assault Shotgun
Assault Shotgun (UTAS UTS-15)
Attachments: Extended Clip, Flashlight, Grip, Supressor

Bullpup Shotgun
Bullpup Shotgun (Kel-Tec KSG) - SE/CE
Attachments: Flashlight, Grip, Suppressor

Musket
Musket (Brown Bess) - Independence Day Special
Attachments: None
Heavy Shotgun
Heavy Shotgun (Saiga-12) - Last Team Standing Update
Attachments: Extended Clip, Flashlight, Grip, Supressor

Machine Guns

Micro-SMG
Micro SMG (IMI Uzi)
Attachments: Extended Clip, Flashlight, Suppressor, Scope

SMG
SMG (HK MP5)
Attachments: Extended Clip, Flashlight, Suppressor, Scope

Assault SMG
Assault SMG (FN P90, Magpul PDR) - Social Club
Attachments: Extended Clip, Flashlight, Suppressor, Scope

MG
MG (PK)
Attachments: Extended Clip, Scope

Combat MG
Combat MG (M249)
Attachments: Extended Clip, Grip, Scope
Gusenberg Sweeper
Gusenberg Sweeper (Thompson) - Valentine's Day
Attachments: Extended Clip

Rifles


Assault Rifle
Assault Rifle (Type 56-2)
Attachments: Extended Clip, Flashlight, Grip, Supressor, Scope


Carbine Rifle
Carbine Rifle (HK416, LR-300)
Attachments: Extended Clip, Flashlight, Grip, Supressor, Scope

Advanced Rifle
Advanced Rifle (Tar-21, L22A1)
Attachments: Extended Clip, Flashlight, Supressor, Scope


Bullpup Rifle
Bullpup Rifle (QBZ-95) - High Life Update
Attachments: Extended Clip, Flashlight, Grip, Supressor, Scope

Special Carbine
Special Carbine (HK G36C) - Business Update
Attachments: Extended Clip, Flashlight, Grip, Supressor, Scope

Heavy Weapons

MGL
Grenade Launcher (Milkor MGL)
Attachments: Flashlight, Scope, Grip

RPG
RPG (RPG-7)
Attachments: None

Minigun
Minigun (M134 Minigun)
Attachments: None

Firework Launcher
Firework Launcher - Independence Day Special
Attachments: None

Homing Launcher
Homing Launcher - Festive Surprise
Attachments: None
Rail Gun
Rail Gun - PC/PS4/XB1 returning players
Attachments: None

Snipers

Sniper
Sniper Rifle (Accuracy Intl. AWM)
Attachments: Advanced Scope, Supressor

Heavy Sniper
Heavy Sniper (Barrett M82)
Attachments: Advanced Scope

Marksman Rifle
Marksman Rifle (M39 EMR) - Last Team Standing Update
Attachments: Extended Clip, Flashlight, Grip, Supressor, Scope

Thrown Weapons

Grenades
Grenade (M26A1)

Sticky Bombs
Sticky Bomb (C4)

Tear Gas
Tear Gas (M6 or M7)

Molotov Cocktail
Molotov Cocktail (your bottle choice here)

Proximity Mine
Proximity Mine - Festive Surprise

Target Designator
Target Designator - GTA Online only

Thermite Bomb
Thermite Bomb - GTAO Heists (mission only)
Snowball
Snowball - GTAO snow days only

Misc

Jerry Can
Jerry Can (stored with thrown weapons)

Parachute
Parachute (equipped when needed)

Vehicles with weapons
Vehicles with weapons
Binoculars
Binoculars (mission only)

Other Equipment

SCUBA Equipment
SCUBA Equipment

Rappelling Equipment
Rappelling Equipment (mission only)

Armor
Full body armor (mission only)

Gas Masks
Bandanas, Gas Masks, and other masks

Customization

Many weapons have some customization options such as the attachments listed above but you can also get color tints for some too. Note attachments have benefits such as grips increasing accuracy.

Weapon Customization

Organization

Grand Theft Auto 5 features the weapon wheel used in Red Dead Redemption and Max Payne 3. Weapons are split into classes such as pistols, rifles, thrown, etc. When selecting a weapon, the accessories show in the middle of the wheel so you know if a gun has a supressor or extended clip. You can carry multiple weapons of the same class. Unlike Niko tossing away empty guns in GTA IV, you won't lose your guns in Grand Theft Auto V. This will help save you plenty of money at gun shops. iGTA5

GTA 5 Weapon Wheel

Getting Weapons

Grand Theft Auto IV removed the infamous Ammu-Nation gun stores due to a crackdown in Liberty City but Ammu-Nation makes its return in Grand Theft Auto V. iGTA5

GTA 5 Ammu-Nation

As for obtaining weapons off of fallen enemies or back alleys, GTA IV introduced weapons lying on the ground in a more realistic fashion but in order to make them visible to players they had a red-orange glow. In Red Dead Redemption, weapons had a bright white shine to catch your attention. In GTA V the weapons are on the ground and flash white to get your attention.

Animals as weapons

Dogs can assist in taking down enemies or on the other side keep you out of certain areas. Chop can be controlled to some extent by Franklin (using the real-life GTA V app) and help distract enemies.

GTA 5 Franklin and Chop

Look for more weapons to be added in future DLC!