DmC: Devil May Cry - Vergil's Downfall Review Unknown
May 06, 2015
Dante isn't the only Nephilim who's handy with a sword.
The cocky half-demon may have hogged the spotlight in DmC: Devil May
Cry, but his brother Vergil takes centre stage in Vergil's Downfall, an
entertaining piece of downloadable content that offers a distinctly
different take on DmC's combat, combines it with some beautiful
anime-style cutscenes, and then chokes by tying it all together with a
story that does little to make you care about its star. [SPOILER WARNING: The following review references plot points at the end of DmC]
Having been defeated at the hands of his own brother in DmC, Vergil is
understandably a little miffed. But where it was easy to see the good
in Vergil then, or at least relate to his character in some ways, here
he walks the well-worn path of a full-on evil villain. Driven by the
image of his own brother's betrayal and a ghostly spectre of himself,
Vergil sets about exacting his revenge on Dante, or at least a vision
that he has of Dante. Whether you're righting the real Dante, seeing a
vision, or are merely in a dream is never full explained. Similarly
confusing are the visions Vergil has of his mother in hell. But the
brief spells of narrative aren't worth pondering over for too long: it's
shallow stuff, and merely serves as a way of driving you from one fight
to the next.
Thankfully, those fights are just as
fun as ever and feel fresh thanks to Vergil's unique set of skills. Most
of his attacks come as little surprise, being based on those
demonstrated in the final battle from DmC, but they make for a welcome
change of pace from Dante's repertoire. There's just a single melee
weapon to get to grips with in the form of Vergil's Yamato sword, which
dishes out all manner of long-range sword throws, sweeping swipes, and
over-the-top uppercuts. There's a different, less-fluid timing to Vergil
that makes him a tricky character to master, but you're rewarded with
some spectacular-looking combos that deliver brutal punishment to the
demons of hell.
Attacks can be modified using Vergil's angel and demon powers to land
fast, wide-ranging blows and slow, powerful strikes, respectively. The
difference in these attacks is jarring at first, each of them having the
same staccato rhythm as Vergil's other moves. They soon come together,
though, and it's not long before you're juggling beasties and earning
those all-important S ratings. Vergil has some other tricks up his
sleeve in the form of his teleportation move--a fast version of Dante's
dodge--and new Devil Trigger powers that let you surround Vergil with a
spinning array of swords and create a doppelganger.
It's the doppelganger that proves to be the most fun. Initially, the
doppelganger mimics Vergil's moves. Once you upgrade the power, though,
you can change the doppelganger's style of fighting using the D-pad, so
you can dish out fast-paced angel attacks with Vergil, while the
doppelganger finishes opponents off with some meaty demon attacks. You
can even delay the doppelganger's attacks on command, which lets you set
up ludicrously long combos as you move back and forth between his
attacks and Vergil's.
None of this is easy to pull
off, but there's a technical edge to Vergil that makes him particularly
satisfying to play, and a boon for more dextrous players that found
Dante too easy to master. It's a shame there aren't a wider
variety of enemies for you to test your skills against, though. Outside
of a single hulking beast, many of the enemies are simply carbon copies
of those in the main game, and they're repeated often enough that they
quickly become tiresome.
Similarly tiresome are the platforming sections, which are back and
are more laborious than ever. As in DmC, you leap your way across
platforms and teleport between them using Vergil's powers, but in
Vergil's Downfall, some of the platforms rotate and disappear altogether
until you hurl a sword at them. Precision is a must, but it's not easy
given that the floaty jumping is geared for combat, not platforming.
Despite its foibles, Vergil's Downfall is a commendable piece of DLC.
Its combat walks a very different path to that of the main game but is
no less entertaining because of it. And the additional content is a
looker, too; the 2D, anime-style cutscenes are a particular triumph,
even if they don't tell the best of stories. No, you don't get to go
another round with the excellent Dante, but Vergil's still quite the
slugger, and different enough to offer a challenge to even the most
technical of players.
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