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UFO MOD

My sincere apologies, I forgot to mention that the first time it is necessary to go to the Mount Chilliad to catch the UFO after it appears where you are when you start the game. That will not happen again. 

Installation: 

Place the extracted files in the game folder. 
(ScriptHookVDotNet.asi and Folder "scripts") 


Version 1.0.1: 

-Update to new version ScriptHookV and ScriptHookVDotNet 


Controls: 

F11 - Show/Hide Control Menu 
U - Call UFO (if you already picked up the UFO once) [Can be changed] 
W,A,S,D - Move 
Shift - Move Up 
CTRL - Move Down 
Space - Fire 
Mouse - Control Camera 
Q - Change Speed 
F - Abduction Mode 
X - Change Camera 
E - Enter/Exit of UFO        



if you want to try out the mod, here is the link 
click here

Batman: Arkham Knight review ::: by:Eurogamer.net

Arkham Knight opens with a spoiler, and it sets the tone for what is to come. This is that rare beast: a blockbuster game with plot twists that matter and narrative flourishes you'll want to experience rather than skipping every cut scene.
That first spoiler is open season, though, since it's a spoiler for 2011's Arkham City and if you've not even played that, why are you reading this?
So, we open on The Joker's dead body, and the game wastes no time in reassuring fans that this isn't a fake out. The very first thing that happens when you touch the controls is that the furnace fires up to cremate the Crown Prince of Crime. That's it. He's ash. Gone for good. The next thing you do is step into the first-person shoes of a Gotham beat cop who stops at a diner for waffles and bacon - "Don't tell my wife" he pleads with the waitress - before Scarecrow turns the scene into a nightmare with a souped-up version of his toxic fear gas.
From there things get more familiar, as Scarecrow threatens to dose the whole city, prompting a mass evacuation. Once again, the criminals take over and the camera pans up from the chaos on the streets to Batman, watching from the rooftops, ready for you to take control and start putting things right.
It's worth lingering on those opening scenes though, as they better illustrate what Rocksteady is doing than the polished but largely predictable core gameplay. This is a game with lofty ideas. It's a psychological character study wrapped up in a modern sandbox action adventure. The moment by moment business at hand may involve heading to waypoint markers and progressing multiple quest lines through combat, stealth and puzzle solving, but the game is really a culmination of storylines that begun in 2009's Arkham Asylum.
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The new tag team combat option is fun, but hardly essential. It appears only at scripted times and is really just another button to press to mangle foes with allies such as Nightwing and Robin.
This is a game about Batman unravelling, partly because of Scarecrow's gas, partly because of the ruthless machinations of the mysterious Arkham Knight who always seems to know what the Caped Crusader will do next, but mostly because this is Batman as an almost literally haunted figure; a man so weighed down by the toll his vigilante career has on himself and those around him, that making it through this night of madness feels like a trial worthy of Orpheus.
The ways in which this seeping madness is portrayed lead us too far into spoiler territory for a review, but suffice to say that much like the Arkham Knight himself, Rocksteady knows what you're thinking and is almost always one step ahead of you. Those occasional flourishes of surreal genius from Arkham Asylum, the moments of meta-textual insanity where you realise the medium of gaming itself is being used to bamboozle you, they take full flight here and the result is bracing, thrilling video game narrative that could only ever work with joypad in hand. It's not often you get to say that about a AAA franchise title, and it's an achievement worth celebrating.
Between those flourishes, however, is a game that fans will already know well. The combat, the gadgets, the grapple-and-glide traversal are all pretty much exactly as you remember. So too are the puzzles, the batarangs that must be guided to switches and the trails that must be followed using your cowl's Detective Vision. There are a handful of moments where you get to fight alongside other Batman characters, swapping between them with a button press and setting up tag team takedowns, but it's less of a new feature and more of a fan-baiting twist on a tried and trusted mechanic.
The only truly new addition is the Batmobile, and it improves the game in notable ways. Most obviously, it simply makes Gotham a more enjoyable place to navigate. The Arkham City of 2011 could become a chore to get around, thanks to respawning gangs of thugs on every corner and cramped streets, ensuring that every time your boots touched asphalt you'd usually end up embroiled in yet another scrap for no reason.
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Breaking Bad's Jonathan Banks makes for a great James Gordon, and this story really puts the character - and his relationship with Batman - under the microscope.
Now, with a prod of the shoulder button, you can summon the Batmobile and drive from place to place at high speed. That means the streets are wider, the junctions are more open, and it feels more like an actual city, albeit one where we still don't get to see any normal everyday civilian life.
The Batmobile can be used for pursuits, which crib from Burnout of all things. Sideswiping the Arkham Knight's unmanned tank drones into walls for slow motion takedowns, and using lock-on missiles to destroy the ones in front, it's an experience that feels genuinely fresh - for the Batman series if not gaming in general. Control is nicely tuned as well, a little skittish at first but soon responsive enough that you can throw the Batmobile into sharp turns and off ramps with aplomb. There are even story mode puzzles that make use of the vehicle's gadgetry and guns.
The Batmobile's other mode is more like a hovercraft, activating the cannons and allowing you to glide and strafe in every direction. It's in this mode that you'll handle most of your vehicle engagements, dodging the sight lines of enemy units and pounding away at their armour with your weaponry. It's fun enough, in small doses, but sadly the game often opts for increasingly larger doses. Some of the later story missions are a real grind to get through, as you blast away at dozens of tanks while your armour chips away, and the game's worst boss fights also make excessive use of the tank mode.
Yet elsewhere, Rocksteady shows shrewd restraint. Although the overall structure of the game superficially resembles that of Ubisoft's many open world franchises, with a sprawling map dotted with markers and a surplus of stuff to find, the way it is packaged up makes it much more digestible.
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This isn't a game to play if you haven't played the previous two in the series. The placeholder spin-off prequel Arkham Origins, however, is barely referenced.
Batman has multiple situations on the go at the same time, understandably since Gotham is once again mired in criminal anarchy. Penguin is running guns all over the city while Two Face is on a spree of bank robberies. Riddler has kidnapped Catwoman, Firefly is burning down fire stations, and a mysterious serial killer is crucifying bodies all over town. Progress in each of these secondary quest lines becomes available at well-judged intervals, rather than simply throwing everything at you in lumps, and they tell effective little stories of their own. As one problem is dealt with, another comes back to the boil. A simple but effective mission wheel means you can instantly see where you're up to with each set of missions, and when there's new progress to be made.
Beyond those story-driven diversions, there's the expected array of additional jobs to tick off: gang outposts to take down, observation towers to cripple, convoys to eradicate and bombs embedded in the streets that must be defused. There are also over 200 Riddler trophies to find, though like the side quests these are not as intrusive as in Arkham City. They're available for those completists who want to find and tackle them, but they no longer cover every rooftop and wall with their taunting green glow.
One thing that certainly comes across is how incredibly complex this series has become. As you trade in your XP for more and more abilities, so the control scheme expands exponentially. There are multiple button combinations for the Batmobile in both modes, different combos to use when both gliding and grappling, when sneaking and stealthing, and especially when fighting. Though the basic combat is still built around the attack-and counter rhythm of old, Batman probably has more move inputs in this game than he did in the Injustice fighting game. Combos to use different gadgets in combat, combos for when facing giant enemies, enemies with blades, enemies with shields or electric batons, enemies with guns...
It's only occasionally overwhelming, but even then it makes sense that the control map looks more like something from a flight simulator than an arcade game, since what is this game if not the ultimate Batman sim? There have been plenty of comic book games that have faithfully recreated popular characters and their most famous abilities, but Rocksteady understands - and has understood since 2009 - that it's only by combining multiple elements in very specific ways that you really put the player in the costume.

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Once you finish the story you're still free to mop up whatever is left on the map, or you can start a New Game + which changes lots of details in clever ways.
This is a game that knows you want to feel like ninja and a detective. As familiar as Arkham Knight is, it still triggers that same giddy thrill as you perch on a ledge before leaping off, cape fluttering, into the night. It doesn't matter how many times you repeat it, because in that moment you are, always and forever, the goddam Batman.
If the game has a weak point, it's unfortunately the villain of the title. The Arkham Knight, as a character, is a wash out. By turns gruff and petulant, his one-note militaristic antagonism is bland and forgettable when stacked up against Batman's usual rogue's gallery, and the mystery of his identity is such an anti-climax that you'll feel stupid for ever investing any thought in it.
That, and the stodgy boss battles that dominate the final stretch of the story, are all that hold Arkham Knight back from being an essential purchase. What's frustrating as a reviewer is that the stuff that really elevates the game, and will sear it into your memory, is the stuff that can't really be talked about. There are major elements of the game that I'm itching to talk about, story decisions brought to life in ways that are quite brilliant, but I'll bite my tongue.
At a time when licensed games are rare, and licensed games that are willing to radically impact their source material rarer still, and when blockbuster games prefer to play it safe rather than getting seriously weird and inventive in the way they tell their stories, Arkham Knight bucks the trends in all the best ways.
The gameplay is good, and very often great, but we knew that already. It's a known quantity. As a Batman story, this is something else. It dares to tackle not just the surface details of the character, but explores his psyche. It portrays him as, frankly, kind of a dick and also as a man of unflinching honour. The Batman of Arkham Knight is a complex, contradictory figure, a hero with real depth and dimension, and we get to wear the iconic cowl for one last mind-boggling night of mayhem. Miss out on that? You must be joking.



Originally posted at : http://www.eurogamer.net/articles/2015-06-23-batman-arkham-knight-review_4

GTA 5 Online – How To Unlock The Secret Railgun Weapon

How to unlock the secret railgun weapon in GTA 5 Online. A secret new weapon from the PS4 version of Grand Theft Auto V. The railgun is very easy and simple to unlock.
All you want to do is download this job by CarlosCoDHD. Make sure you set it to the PS4 first otherwise this mission wil not work. Now you can add the job to your game and load it up.
Check out the video tutorial by Nought below:





Once you are in the mission lobby set the lock weapons to owned plus pickups. Now kill one of the enemies that has a railgun and pick it up. Once you have the railgun, pick up a suitcase and capture it so the game ends or just leave the session. Once the game is over you can select Freemode in which you can use the railgun!
This is the most overpowered weapon in GTA 5 Online. You can repeat this job to get the max railgun ammo capacity of 20. If you need any help you can leave us a comment below!

GTA Online ILL-GOTTEN GAINS Part One Event Weekend Recap: Snapmatic Winners, Bonus Crate Drop T-Shirt & More

Gilded guns, unabashedly gaudy fashions, gull-winged sports cars taking flight, and hedonistic Los Santos citizens celebrating their ILL-GOTTEN GAINS and greedily sopping up special opportunities to reap bonus GTA$, RP and more - it was all part of last week's GTA Online Event Weekend. Read on for the official winners of the Event Weekend's #illgottengains1 Snapmatic contest, highlights from our action-packed Event stream with the Funhaus boys and surprise guest Lui Calibre, and more. Make sure to stay tuned for info on the ILL-GOTTEN GAINS Update Part Two coming soon!
GTA ONLINE SESSIONS: ILL-GOTTEN GAINS PART ONE FEATURING FUNHAUS + LUI CALIBRE + LAZLOW



To kick off the ILL-GOTTEN GAINS Part 1 Event Weekend we were joined on the official Rockstar Broadcast Event livestream by Adam Kovic, Bruce Greene, James Willems, Lawrence Sonntag and Sean “Spoole” Poole – collectively known as FUNHAUS. Rockstar Broadcast veteran Lui Calibre happened to be visiting the FUNHAUS offices that day and joined in the festivities as a special surprise guest to put Lazlow and the Rockstar Broadcast Team to the test. Check out the vid above to see some choice highlights.
Bookmark and give these featured Ill-Gotten Gains themed Jobs and challenges a try for yourself:
  • All About the D (PC): Can you squeeze the Buckingham Swift Deluxe heli through the “D” in the landmark VINEWOOD sign?
  • Tomb of Osiris (PC): Jump behind the wheel of the Pegassi Osiris and test your ramp jump launch accuracy skills in this treacherous challenge inspired by Race Impossible? (Xbox 360 & Xbox One) by GRChoke.
  • Grenade Tennis 2 by john90wood (PS4): This favorite country club pastime gets an explosive makeover. Show your competition no love on the court by volleying grenades and Molotovs over a divider towards them.
  • Holes of Glory by mkRixxx (Xbox One): A perfect chance to check out the Luxury Engravings on your sniper rifle in First Person while looking down the scope to target enemies through narrow gaps.
  • Luxe Derby (PC): Inspired by MaxTorque87's Sky Derby Muscle Cars, this remake gives everyone a chance to swap pastel paint on a sky platform and instantly depreciate the value of each others' Albany Virgo,  Benefactor Stirling GT and Enus Windsor.
  • Ill Gotten Destruction (PC) "It's a big ring of death and you don't want to hit the stuff in the middle!" - Spoole. Inspired by Destruction Derby XXX (Xbox One & Xbox 360) by joeyfbaby3.
  • Rich Man’s Playthings by -Piggs- (PC): A First Person Team Deathmatch taking place on the swank lawns and opulent grottos of the Richman Mansion. Luxury Engravings recommended attire.
COLLECTIBLE DESIGNER T-SHIRTS: BONUS ENEMA T-SHIRT AVAILABLE IN CRATE DROPS NOW FOR A LIMITED TIME

If you missed out on collecting the weekend-exclusive quartet of designer tees, not to worry – we’ve got an additional bonus tee available starting today bearing the name of one of Portola Drive's luxury retailers (pictured above). The Enema 0 t-shirt will be available in all Crate Drops for a limited time only - so jump in your Osiris or Swift Deluxe to race there first.

You may also notice another new addition in the GTA Online menus while you’re heading into the game - we've made it easy to launch a Playlist full of the popular Adversary Modes - with the new Featured Playlist option on GTAV’s launch screens. There will be an updated collection of fan-favorite Adversary Modes every week, so you’ll have plenty of chances to put our Adversary Mode Game Tips into practice.
#illgottengains1 SNAPMATIC WINNERS
Photographers were quick off the mark in taking imaginative Snaps inspired by and featuring content from the ILL-GOTTEN GAINS Update: Part One. Having scoured Social Club for the best, we're pleased to present our favorite selections here, each of whom receives GTA$1M. We've also included a few honorable mentions - great work to all for doing such a bang up job showing off all their spoils, including rides, weapon skins and everything in between.

Wings have been earned with this sweet bullet art / car pr0n from bee1108.fellow of the always prolific GTAPhotographers.

Snapmatic Art's quaid86 may have been around the world on the new Luxor Deluxe but by the looks of that eponymous "Red Carpet" of blood, he's the one doing the player hating. Extra style points for rocking the fresh leather fur.

Hell bent in leather. missnxkolette knows it's all in the details as she perfectly captures her pistol's Yusuf Amir Luxury Finish - getting the light to shine on her ".50" piece just right. 

We recently recognized zebfar's talent for cinematic adaptations and now we are proud to welcome zeb to the illustrious hall of Snapmatic contest winners for this brilliant entry, "Gulls." Using the magic of the Creator, zebfar captured this flock of seagulls Stirlings in repose atop Mount Gordo.

There's something to be said for good accessorizing. In "I'LLGOTTENKITTY," chaoszake coordinates the leopard pants with the Cheetah-skinned Windsor.
Honorable Mentions...
EVENT SWEEPSTAKES WINNERS
We're right in the midst of contacting and verifying winners of the Social Club Event Sweepstakes gear giveaway - don't forget to check your inbox for an email from Rockstar. We've had one response so far, and still have four more prizes to award. If you don't respond within 24 hours, we'll be forced to select new potential winners, so keep an eye out... or you'll potentially miss out.
Stay tuned for details on ILL-GOTTEN GAINS Part 2 and its corresponding Event Weekend in the near future.

Originally posted at : http://socialclub.rockstargames.com/news/article/52454/gta-online-ill-gotten-gains-part-one-event-weekend-recap

Fuel Script V Mod 0.8

Fuel Script V 0.8 by Sakis25
The first fuel mod for GTA V!

Features:

  • Fuel bar above the minimap
  • Engine stops if you run out of fuel
  • To refill fuel stop the car near a petrol station and sound the horn
  • You can also refill your car using the jerry can (hold L near vehicle)
  • Car fuel is stored for the last 10 vehicles
  • When you run low on gas the fuel bar turns red
  • Blips with petrol station locations on map
  • Map with petrol station locations included in archive
What's New in 0.8:
- New fuel bar design and colors
- Fuel consumption is now working only if you are in driver's seat
- If you run out of fuel a text is displayed above the fuel bar
- Bug fixes

Requirements:
To Do:
- Add animations

Special Thanks:
- haws1290
- Daxwolf
- faztsquirrel
- headscript
- 80T

Installation Instructions:
  • Make sure you have the above requirements first
  • Extract "FuelScriptV 0.8.zip" in the GTA 5 Folder
  • Make sure "FuelScriptV.lua" is in the "scripts\addins\" folder
  • Enjoy!
Additional Notes:
- This mod works only with the default 3 characters. It may not show up if you are using a custom ped/character.

Just Cause 3




Explore the world's biggest action game once again in this third game of the Just Cause franchise.






This is Just Cause 3.
Posted by Just Cause on Tuesday, 16 June 2015

The GTA Online ILL-GOTTEN GAINS Update: Part One Is Coming Next Wednesday June 10



The Ill-Gotten Gains Update: Part One will be available for Grand Theft Auto Online across all five platforms beginning next week, Wednesday June 10th. As always, we will announce here at the Newswire as it becomes available on each platform on Wednesday.

Also stay tuned next week for information on the Ill-Gotten Gains Social Club Event Weekend (Part One) which will be happening Friday June 12 through Sunday June 14 with some opportunities for bonus RP, GTA$ and more - perfect for the consummate capitalist.

And tune in next Wednesday night June 10 at 8pm Eastern for a special Ill Gotten Gains livestream at the Rockstar Twitch channel featuring guests from the GTAV (and Max Payne 3!) soundtrack, HEALTH.